Sunday, 10 December 2006

Interactive

The preceding narrative piece seemed to concern itself quite strongly with the idea of judgement: Is it right to pursue particular types of vehicles when levying the London congestion charge?

As a consequence of this, early mind-mapping in support of a mobile kinetic piece inevitably threw up the notion of a set of scales or a balance being central to the design.

However, with time being of the essence, I decided to pursue a piece based on three suspended cubes. It was more easily realisable in the time; the cubes offered useful surface space on which to position graphic components; it would have a clean crisp appearance; and, the three main elements - charge, predator and quarry - could be represented in a simple format that makes the audience work a little to make sense of the message.

As I worked on the prototype, and then the final piece, other ideas presented themselves, e.g. coloured tops to the boxes which inject a new element when viewed from particular angles. I also like the way in which cutting away some of the visual components creates different shapes and offers a heightened sense of space.

I feel that all in all it was a safe option, executed quite well, but perhaps given more time the whole piece could have taken a different form, and maybe been a lot better.